AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')

function ENT:Initialize()
	self:DrawShadow( false )
	
end

function ENT:Think()

end	

function ENT:Use( ply )

end

function ENT:AcceptInput( name, activator, caller, data )
    
	if EntityDebug then
		print("Input on ent_block_spawner ", Game.State(), name )
	end
	
	if Game.State() != Game.BUILD then
		return
	end
	
	if name == "Spawn" then 
        
		
		
    end
	
end
